Notes & Combos
After last season, I got to thinking: Called By and Crossout are great for going first uninterrupted, of course, but they're really mediocre going second. The Thrusts are there to help beat handtraps anyway and are much better going second, so... why not just cut them? You lose to Maxx C a little more often, but replacing Called By and Crossout with handtraps means you get to interrupt your opponent's turn 1 significantly more frequently and thereby win going second more often.
It seems to have worked too, at least for the Diamond climb: I lost very sparingly, and even had a 10 game winstreak up until Diamond 1.
Oh, and I swapped Plugin for Plasma Hole. The former just didn't come up that much last season, even without Eclipse Twins, and Plasma Hole is much better for bolstering the Bagooska board.