Lore
<component id="25"/> is a mysterious artifact capable of summoning entities with the power to reshape the world. It has selected <component id="26"/> as its master, and true to its name, the agathokakological (def: comprised of both good and evil) voice beckons her to choose between virtue and temptation. <component id="27"/> and <component id="28"/> whisper in her ears, influencing her decisions while they seek to fill their respective chalices on the Vaalmonica. Depending on which fills first, either <component id="29"/> or <component id="30"/> will appear and change the world in their image. But which one is truly the force for good?
<component id="20"/>
<span class="gold-shadow">TRIVIA:</span> Angello's and Dimonno's gloves (and their Attributes) hint at their true intentions. Despite her name, Angello is actually the more conniving influence, whereas Dimonno is described as honest and graceful.
Play Style
Vaalmonica repeatedly presents you with a choice between an effect that gains LP and one that inflicts damage. Each time you choose, either <component id="31"/> or <component id="32"/> gains a Resonance Counter (i.e. filling their chalices). Unsurprisingly, the most tempting effects are those that inflict damage and place counters on Dimonno. Fortunately, this is where you want most of your counters on turn 1 anyway.
As the lore suggests, the goal is to fill the Vaalmonica's chalices by accumulating 3 counters on Dimonno or Angello. Not only does this trigger <component id="33"/> to take control of an opponent's monster, but more importantly, it allows you to call forth <component id="34"/> or <component id="35"/> by using any single Effect Monster as material.
<span class="gold-shadow">The basic Vaalmonica set-up on turn 1 is as follows:</span>
- <component id="36"/> with both of its effects live while you control Zebufera.
- Zebufera to reuse both of Rhythm's effects.
- Any Rank 4 or Link-2 monster (e.g. <component id="37"/>, <component id="38"/>, or <component id="39"/>).
- <component id="40"/> ready to trigger the next time a counter is placed by Rhythm or Zebufera.
<span class="gold-shadow">The strategy on turn 2 is as follows:</span>
- Take control of an opponent's monster with <component id="41"/>.
- Use the stolen monster to summon <component id="42"/> and destroy the rest of their monsters.
- Attack for game by using Duralume's or Varar's effects to attack multiple times.
- <component id="43"/> can destroy a Spell/Trap by copying the effect of <component id="44"/>.