Orcusts Hitting Tier 3

With the introduction of P.U.N.K and DPE in a recent selection pack, Orcusts have been pushed into tier 3 in the current MD meta. This guide will focus on multiple engines and variants that work well with Orcusts and push forward their gameplan that might not be possible in the current OCG or TCG meta as well as mentioning some cards that will affect Orcusts in the future.

About the Author

Hello my name is <component id="161"/>, I'm an active helper in the Orcust channel in the MD discord and I've been playing Orcust since the launch of Master Duel but haven't touched the deck previously. I've hit plat 1 multiple times with the deck before diamond was introduced and tested different Orcust variants up to that point. Orcust is a very complex deck and I've felt the need to make a guide to elaborate on the different possibilities the deck is capable of.

Current Play Style in MD

Orcust is a combo based archetype that makes use of graveyard effects in order to special summon multiple monsters in order to create boards with multiple disruptions. The Master Duel scene varies greatly from the TCG purely from the fact that we still have access to Orcust Harp Horror, an amazing extender who's only requirement is being able to send it to the graveyard.

Core Orcust Cards

All main deck Orcust's have an effect that locks the player into special summoning dark monsters for the rest of the turn with the exception of girsu when activating their grave effects.

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Girsu, The Orcust Mekk Knight x1

<component id="26"/> Girsu can be considered as one of the strongest starters in the game. Not only can you send any orcust or world legacy card from your deck, you can also special summon a lvl 1 dark token to both players fields. Having a token on your opponent's side of the field has the benefit of preventing your opponent from using <component id="162"/> or <component id="163"/>. There's an additional effect where Girsu can become a tuner if summoned in a column with two or more cards for a possible <component id="164"/> play.

Orcust Brass Bombard X0-1

<component id="27"/> The main purpose of brass is to special Orcust monsters that are stuck in your hand. Depending on the amount of methods you have in order to discard cards from your hand Brass can often be left out to make room for other cards. Even though Brass isn't Widely used in all Orcust decks, it definitely has it's uses as a <component id="165"/> target or in order to synchro into powerful synchros such as <component id="166"/> and <component id="167"/>.

Orcust Knightmare x1-3

<component id="28"/> Orcust Knightmare is one of the reasons <component id="168"/> was banned and for good reason. Orcust Knightmare allows you to send any dark machine from deck by banishing itself and isn't limited but can be run at one to two copies as they are bricks without a way to send them from hand. Primary send targets for knightmare are <component id="169"/> and <component id="170"/> in order to continue your orcust combo and can send <component id="171"/> on your opponent's turn as disruption when we go over <component id="172"/> our boss monster

Orcustrated Return x0-2

<component id="29"/> Orcustrated Return is our main archetypal discard outlet for our Orcust or World Legacy cards and can be great ash bait. You usually run more copies depending on your ratio of <component id="173"/> as the only other worthwhile target in <component id="174"/> is limited to 1.

Galatea, The Orcust Automaton x1

Dingirsu, the Orcust of the Evening Star x1-2

Orcust Harp Horror x1

Orcust Cymbal Skeleton x1-2

World Legacy - World Wand x1

Orcust Crescendo

Orcustrated Babel x1

Longirsu, The Orcust Orchestrator x1

One Card Starters for any Deck

Combos

Sample Deck

Scrap Orcust

Core Scrap Cards

Scrap Recycler x3

Scrap Raptor x3

Scrap Golem x1

Scrap Wyvern x1

Gilasaurus x1

Lib. The World Key Blademaster x1

World Legacy Succession x1

Crystron Rosenix/Mecha Phantom Beast O-Lion x1

Jet Synchron x1

Scrapyard x3

Fossil Dig x3

Scrap Factory x1

Combos

Sample Deck

Phantom Knight Orcust

Core Phantom knight Cards

The Phantom Knights of Torn Scales x2

The Phantom Knights of Silent Boots x1-2

The Phantom Knights of Ancient Cloak x1-2

The Phantom Knights of Shade Brigandine x1

Phantom Knights' Fog Blade x2-3

The Phantom Knights of Rusty Bardiche x1

The Phantom Knights of Break Sword x1

Tour Guide From the Underworld x3

Graff, Malebranch of the Burning Abyss x1

Cir, Malebranche of the Burning Abyss x1

Cherubini, Ebon Angel of the Burning Abyss x1

The Phantom Knights' Rank-up-magic Launch x1

True King of All Calamities x1

Raider's Knight x1

Arc Rebellion Xyz Dragon x1

Combos

Sample Deck

Sky Strikers

Core Sky Striker Cards

Sky Striker Engage! x2

Sky Striker Hornet Drones x1

Sky Striker Widow Anchor x1-2

Sky Striker Shark Cannon x1-2

Sky Striker Afterburners! x0-1

Sky Striker Ace Kagari x1

Sky Striker Ace Kaina x0-1

Sky Striker Ace Hayate x0-1

Combos

Sample Deck

Lunalight

Core Lunalight Cards

Lunalight Tiger x3

Lunalight Kaleido Chick x3

Lunalight Yellow Marten x2

Lunalight Emerald Bird x0-1

Luna Light Perfume x3

Lunalight Serenade Dance x1

Curious, The Lightsworn Dominion x1

Cyber Dragon Infinity x1

Blackwing -Zephyros the Elite x1

Raidraptor - Singing Lanius x1

Raidraptor - Raider's Wing x1

Raidraptor - Force Strix x2

Raidraptor - Wise Strix x1

Rank-Up-Magic Soul Shave Force x1

Foolish Burial Goods x3

Magicians' Souls x1-3

Apprentice Illusion Magician x1

Fire Formation - Tenki x3

Brotherhood of the Fire Fist - Tiger King x1

additional synergy

Combos

Sample Deck

Thunder Dragon

Core Thunder Dragon Cards

Thunder Dragondark x3

Thunder Dragonhawk x1

Thunder Dragonroar x2

Thunder Dragon x3

Thunder Dragonmatrix x0-3

Aloof Lupine x3

White Dragon Wyverburster x1

Black Dragon Collapserpent x1

Thunder Dragon Fusion x1

Thunder Dragon Colossus x1

Thunder Dragon Titan x2

Chaos Space x3

Allure of Darkness x3

Combos

Sample Deck

Rokket

Rokket Tracer x3

Rokket Recharger x1

Striker Dragon x1

Quick Launch x3

Boot Sector Launch x1

Chaos Ruler, the Chaotic Magical Dragon x1

Additional synergy

Combo

Sample Deck

Danger!

Danger!? Jackalope x2

Danger!? Tsuchinoko x3

Danger! Nessie! x0-3

Danger! Bigfoot! x0-1

Combo

P.U.N.K

Core P.U.N.K Cards

Noh-P.U.N.K. Ze Amin x2-3

Noh-P.U.N.K. Foxy Tune x3

Joruri-P.U.N.K. Madame Spider x1

Noh-P.U.N.K. Ogre Dance x0-3

Joruri-P.U.N.K. Dangerous Gabu x1

Emergency Teleport x2

Other P.U.N.K. Cards

Ukiyoe-P.U.N.K. Sharakusai x1

Ukiyoe-P.U.N.K. Rising Carp x1

Noh-P.U.N.K. Dia Note x1

Combos

Sample Deck

Warrior Orcust

Core Cards

Sublimation Knight Starter

Neos Space Connector Starter

Vision HERO Vyon Starter

Phantom Knight Starter

Lib Package

Fire Flint Lady x3

Armageddon Knight x1

Dark Grepher x1

Isolde, Two Tales of the Noble Knights x1-2

Useable Equips

Combos

Sample Deck

Mekk Knight Orcust

Core Cards

Mekk-Knight Blue Sky x1

Mekk-Knight Purple Nightfall x3

Mekk Knight of the Morning Star x1-2

Mekk-Knight Indigo Eclipse x1

Mekk-Knight Yellow Star x1

World Legacy's Secret x0-1

Tenyi Package

Sample Deck

Our Boss Monster DPE

The DPE Package

Predaplant Verte Anaconda x1

Fusion Destiny x2

Destiny HERO - Destroyer Phoenix Enforcer x1

Destiny HERO - Celestial x1

Destiny HERO - Dasher x1

Other Variants

Extenders

Extra Deck Options

Hand Traps

Useful Techs