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Lore

Nearly 100 years ago, after the events of the Magistus storyline in the OCG Stories manga, Endymion went his separate way from Crowley and Rilliona, and created a thriving epicenter of magic — the <component id="37"/>. Seeking to better the world with magic while also mitigating its misuse, he crystalized magical energy into Power Stones that could be used by those with or without innate magical abilities. Endymion came to view magic as a force with great potential, but also great danger that must be tightly regulated. Under his rule, the Citadel's might has been unparalleled.

Outside the Citadel's borders is La Maison, a group of spellcaster academics who manage <component id="38"/> — a library and research institute that uses a magical internet (accessed via the Spellbooks) to make its information available to any spellcaster. Believing they had done too little to prevent the misuse of their magic, Endymion mounted a raid on <component id="39"/>. But in a confirmation of his concerns, his forces were driven back when the <component id="40"/> lost control of the <component id="41"/> and went on a rampage as the <component id="42"/>.

After this loss, Endymion furthered the Citadel's power by founding the <component id="43"/>, where he infused the Power Stones directly into magical creatures to produce the fearsome Mythical Beasts. He also enhanced his own abilities and became known as <component id="44"/>.

Ten years after his defeat at La Maison, and 15 years after Artemis (a.k.a. Selene) returned to her plane, Endymion now makes preparations for a prophesied but unknown calamity that draws ever closer...

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General Approach

Like the Mighty Master himself, an Endymion deck uses the magic of the Power Stones (Spell Counters) to fuel effects that establish interruptions on turn 1 and break boards on turn 2.

Most Endymion and Mythical Beast cards generate Spell Counters each time a Spell resolves. By using Spells that replace themselves, you can gain Spell Counters without losing any resources and activate your most powerful effects essentially for free.

As with other Pendulum decks, there is no standard play line. Each opening hand requires thought and improvisation. The general approach is to accumulate Spell Counters while searching your heavy hitters from the deck, and then Special Summon everything via Pendulum Summon and various card effects. It's almost always possible to establish monster effect negation within the first 5 summons, so playing around <component id="45"/> is fairly straightforward.

 

The deck's two strongest variants pair Endymion with either:

  • <span class="gold-shadow">His own Mythical Beast cards</span>
  • <span class="gold-shadow">Magical Abductor and the rivaling Spellbook cards</span>

 


Deck Contents

Core Main Deck Monsters

Mythical Beast Variant

Abductor/Spellbook Variant

Core Extra Deck Monsters

Endymion Spells

Free Spell Counters

Other Flex Spells

Magicians' Souls Engine

Main Deck Techs

Extra Deck Techs

Sample Decks

<span class="gold-shadow">Mythical Beast</span>

<span class="gold-shadow">Abductor/Spellbook with Sky Striker</span>

<span class="gold-shadow">Budget Deck</span>

Advanced Topics

Optional Engines and Techs

Toon Engine

Sky Striker Engine

Kashtira Engine

Vaylantz Field Spells

Creating Additional Interruptions During the Opponent's Turn

<span class="gold-shadow">Example for monster effects:</span>

<span class="gold-shadow">Example for Spells/Traps:</span>

Breaking the Opponent's Board

Nontargeting Removal

Nondestruction Removal

Removing an Unaffected Monster

Promethean Princess-Amblowhale Combo

Cross-Sheep Combo into Vortex Dragon

Magician's Restage Combo

White Forest Endymion Variant

Rulings

Spell Counter Rulings

Pendulum Rulings

Endymion, the Mighty Master of Magic

Endymion's Aides

Astrograph Sorcerer and Chronograph Sorcerer

Magician's Right Hand

Conclusion