Introduction to Branded Despia

It's been over a year since I released my guide, and after all the meta switches on Master Duel, I think it's high time I updated this to more accurately reflect our modern decklists.

Without further ado, let's start with the question, what is our main game plan?

Branded Despia is a fusion-focused combo deck, with heavy emphasis on resource management and matchup knowledge.

We have various ways of fusion summoning using monsters on the opponent's field, notoriously with the monster the whole deck revolves around: <component id="145"/>.

Our decklists tend to lean heavily into engine cards instead of breakers or handtraps, so it's important to know the small interaction between your own cards to squeeze any card advantage you can.

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Core


Main Deck

Basic Starter

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<component id="146"/> is your strongest and main card: It Fusion Summons an Albaz Fusion using materials from your deck, filling up your GY with resources.

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Branded Engine

Main

Extension

Despian Pieces

Despian Tragedy

Ad Libitum of Despia

Other Branded Spell and Trap Cards

Branded Spells for Fusion Summoning

Branded in Red

Branded in White

Other Branded Traps for Setup

Branded Banishment

Brightest, Blazing, Branded King

Branded Sword

Other Branded Spells to Utilize

Branded in High Spirits

Nadir Servant

Other Bystials

Branded Continuous Spells/Traps for Bystial Control

Branded Beast

Branded Regained

Etude of the Branded

Extra Deck

Albaz Fusions

Mirrorjade the Iceblade Dragon

Lubellion the Searing Dragon

Albion the Branded Dragon

Rindbrumm the Striking Dragon

Titaniklad the Ash Dragon

Albion the Sanctifire Dragon

Other Albaz Fusions

Granguignol and Despian Fusions

Granguignol the Dusk Dragon

Despian Quaeritis

Despian Proskenion

Masquerade the Blazing Dragon

Other Generic Fusion Boss Monsters

Predaplant Dragostapelia

Guardian Chimera

Borreload Furious Dragon

Khaos Starsource Dragon

Light and Darkness Dragonlord

Predaplant Verte Anaconda

Synchro Monsters

Despian Luluwalilith

Bystial Dis Pater

Techs

Draw, Search, and Resource Control

Hand Traps

Anti-Hand Trap

Super Polymerization

Board Breakers

Super Polymerization Targets

Thrust Package

Combos

Decklists

Grass List

Small List

Conclusion